Unreal Engine
Unreal Engine
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Welcome to the official Unreal Engine channel!
Unreal Engine 4 is a complete suite of real-time 3D tools made by developers, for developers. Create and take your content anywhere, from PC, console, mobile and VR games to cinematic experiences, visualizations and training applications. With Unreal Engine you get everything you need to start, ship, grow and stand out from the crowd.
Click link below to download Unreal Engine.

Βίντεο
Building advanced effects in Niagara | Unreal Engine
Building advanced effects in Niagara | Unreal Engine
Πριν 2 ημέρες
In this demo, Chris Murphy covers the fundamentals of Niagara, Unreal Engine's new VFX system, and extends what begins as simple functionality into an advanced character disintegration effect. This presentation acts as a primer for new developers looking to create effects in Unreal Engine and provides a demonstration of the kind of advanced systems that developers can achieve in their own projects! Please note that for this demonstration a simplified version of the character Crunch from Paragon has been used. However, developers looking to do this themselves can feel free to use any Single Material Skeletal Mesh. Learn more at www.unrealengine.com
Precision OS delivers surgical training 5x faster with VR  | Project Spotlight | Unreal Engine
Precision OS delivers surgical training 5x faster with VR | Project Spotlight | Unreal Engine
Πριν ημέρα
Precision OS talks about how virtual reality is changing the face of medical education through faster, more thorough, more portable training, and the ability to train new surgeons for every possible scenario. Learn more at www.unrealengine.com
Immersive, true-to-life audio | Feature Highlight | Unreal Engine
Immersive, true-to-life audio | Feature Highlight | Unreal Engine
Πριν 2 ημέρες
New to Unreal Engine in version 4.25, we’ve added Convolution Reverb and support for Ambisonic Soundfield rendering. Both features allow for the importation and use of audio samples captured from real world spaces to enhance your Unreal project's environmental sound. With these additions, designers can bring their projects to life with more immersive and realistic audio that simulates true-to-life acoustic spaces. Find out more about what's new in Unreal Engine 4.25: www.unrealengine.com/en-US/release-notes
Minecraft Dungeons | Project Spotlight | Unreal Engine
Minecraft Dungeons | Project Spotlight | Unreal Engine
Πριν 8 ημέρες
We visited with Sweden-based developer Mojang Studios to explore how they’re pushing the boundaries of what’s possible within the Minecraft franchise. Learn more at: www.minecraft.net www.unrealengine.com
Unreal Kickstart: Exploring the Anatomy of Unreal | Unreal Educator Livestream Series
Unreal Kickstart: Exploring the Anatomy of Unreal | Unreal Educator Livestream Series
Πριν 6 ημέρες
This livestream focuses on the Unreal Engine Kickstart for Developers learning path and resources available on Unreal Online Learning, developed by Sjoerd De Jong and Mario Palmero, along with the evangelism team in EMEA. The Kickstart project is a big-picture, holistic overview of Unreal Engine 4. Initially developed for experienced game developers to get started with Unreal Engine, it provides a schematic overview to help you understand the relationships between the various systems and tools in Unreal Engine. We discuss with Sjoerd and Mario how the Kickstart came about, how it was developed, and how educators can access and use the Kickstart to help guide their curriculums. DISCUSSION THREAD forums.unrealengine.com/unreal-engine/events/1764732
Niagara in 4.25 | Inside Unreal
Niagara in 4.25 | Inside Unreal
Πριν 6 ημέρες
With the release of 4.25, Niagara is finally out of early access! This week, our Technical Art Director for VFX, Wyeth Johnson, will cover UI/UX improvements, changes to scalability and inheritance, and show off new features like the camera data interface and spatial hash. DISCUSSION THREAD forums.unrealengine.com/unreal-engine/events/1763285 NEWS Learn game development for free with Unreal Online Learning www.unrealengine.com/en-US/blog/learn-game-development-for-free-with-unreal-online-learning Webinar: Source control in Unreal Engine www.unrealengine.com/blog/webinar-source-control-in-unreal-engine DXR Spotlight contest developer.nvidia.com/DXR-spotlight COMMUNITY SPOTLIGHTS Sword In The Stone forums.unrealengine.com/community/released-projects/1762732 Liberation At Dawn forums.unrealengine.com/community/released-projects/1763678 DBLG instagram.com/p/CAIUFcTB79K/
News and Community Spotlight | May 21, 2020 | Unreal Engine
News and Community Spotlight | May 21, 2020 | Unreal Engine
Πριν 7 ημέρες
NEWS Learn game development for free with Unreal Online Learning www.unrealengine.com/blog/learn-game-development-for-free-with-unreal-online-learning Webinar: Source control in Unreal Engine www.unrealengine.com/blog/webinar-source-control-in-unreal-engine DXR Spotlight contest developer.nvidia.com/DXR-spotlight COMMUNITY SPOTLIGHTS Sword In The Stone forums.unrealengine.com/community/released-projects/1762732 Liberation At Dawn forums.unrealengine.com/community/released-projects/1763678 DBLG instagram.com/p/CAIUFcTB79K/
Megascans in UE4: Photoreal Environment Creation | Unreal Engine
Megascans in UE4: Photoreal Environment Creation | Unreal Engine
Πριν 9 ημέρες
In this talk, Quixel's Galen Davis covers the fundamentals of the Megascans ecosystem in Bridge, Mixer, and the UE4 plugin. Viewers will learn how to bring Megascans content into the engine with a single click, re-texture existing scan data in Mixer, and create photorealistic worlds in real time. Learn more at: www.unrealengine.com www.quixel.com Quixel on GRmind - grmind.info/CNTZFGRsyqNtvI4T2syNkIw
Exploring the Demand for UE and Real-time 3D Skills | Unreal Educator Livestream Series
Exploring the Demand for UE and Real-time 3D Skills | Unreal Educator Livestream Series
Πριν 11 ημέρες
This livestream is for anyone who teaches, supports, or helps others working with real-time tools, but specifically geared toward addressing the demand for Unreal Engine developers and how to train more of them with the right skills. During the stream we talk with Lisa Tenorio, Head of Global Education for Unreal Engine, about the data that exposes tremendous growth in demand for Unreal Engine developers with real-time 3D skills. We also talk with Linda Sellheim, who is the principal architect of the “Creator’s Field Guide to Emerging Careers in Interactive 3D” which helps to define the skills taxonomy surrounding this guide. Finally, we meet with Seven Siegel, who brought us the Unreal Fast Track. We’ll walk through the core aspects of this program and talk about why this type of learning environment has been so successful.
Demystifying Soft Object References | Inside Unreal
Demystifying Soft Object References | Inside Unreal
Πριν 12 ημέρες
This week Christian Allen will provide an overview of Hard & Soft Object references in Blueprints, why the differences are important to know about, and how you can utilize Soft Object references in your project to help with memory management. Watch Inside Unreal live at twitch.tv/unrealengine, Thursdays @ 2PM ET DISCUSSION THREAD forums.unrealengine.com/unreal-engine/events/1759043 TRANSCRIPT epicgames.box.com/s/9qqwbnb5xnkbk7ukevslebj9yt1wo4xc NEWS A first look at Unreal Engine 5 www.unrealengine.com/blog/a-first-look-at-unreal-engine-5 Epic Online Services featuring Epic Account and Game Services www.unrealengine.com/blog/epic-online-services-featuring-epic-account-and-game-services With top-notch visuals and design, Lies Beneath pushes the boundaries of the Oculus Quest www.unrealengine.com/developer-interviews/with-top-notch-visuals-and-design-lies-beneath-pushes-the-boundaries-of-the-oculus-quest Exploring the depths of the new Sky Atmosphere system www.unrealengine.com/blog/exploring-the-depths-of-the-new-sky-atmosphere-system COMMUNITY SPOTLIGHTS The Invitation the-invitation-game.com/ Dogfight www.samuelwalsh.co.uk/work/dogfight Ruth’s Journey niftyllamagames.com/ruthsjourney/
Source control in Unreal Engine | Webinar | Unreal Engine
Source control in Unreal Engine | Webinar | Unreal Engine
Πριν 13 ημέρες
In this presentation, you'll dive into source control options in the Unreal Editor that reduce risk and improve collaboration between developers on Unreal Engine projects. Learn the fundamentals of source control to manage versioning of Levels, Materials, Blueprints, C++ code, and other content. Want to continue improving your Unreal Engine skills? Check out our free video courses and guided learning paths at Unreal Online Learning. www.unrealengine.com/onlinelearning Time tags 4:23 - Git 21:45 - Perforce 39:58 - Subversion 47:24 - Plastic SCM
News and Community Spotlight | May 14, 2020 | Unreal Engine
News and Community Spotlight | May 14, 2020 | Unreal Engine
Πριν 14 ημέρες
NEWS A first look at Unreal Engine 5 www.unrealengine.com/blog/a-first-look-at-unreal-engine-5 Epic Online Services featuring Epic Account and Game Services www.unrealengine.com/blog/epic-online-services-featuring-epic-account-and-game-services With top-notch visuals and design, Lies Beneath pushes the boundaries of the Oculus Quest www.unrealengine.com/developer-interviews/with-top-notch-visuals-and-design-lies-beneath-pushes-the-boundaries-of-the-oculus-quest Exploring the depths of the new Sky Atmosphere system www.unrealengine.com/blog/exploring-the-depths-of-the-new-sky-atmosphere-system COMMUNITY SPOTLIGHTS The Invitation the-invitation-game.com/ Dogfight www.samuelwalsh.co.uk/work/dogfight Ruth’s Journey niftyllamagames.com/ruthsjourney/
Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
Πριν 17 ημέρες
Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries. Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes. Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles. Learn more at www.unrealengine.com/blog/a-first-look-at-unreal-engine-5
Unreal Engine 5 Feature Highlights | Next-Gen Real-Time Demo Running on PlayStation 5
Unreal Engine 5 Feature Highlights | Next-Gen Real-Time Demo Running on PlayStation 5
Πριν 16 ημέρες
Unreal Engine 5 includes unprecedented developments in real-time computer graphics. With the new Nanite virtualized micropolygon technology, artists can create visuals without concern for polycounts. And with Lumen, they can achieve unparalleled realism with fully dynamic global illumination. We explore these features and more in this brief overview. Learn more at www.unrealengine.com/blog/a-first-look-at-unreal-engine-5
Twinmotion 2020 for Education | Unreal Educator Livestream Series
Twinmotion 2020 for Education | Unreal Educator Livestream Series
Πριν 20 ημέρες
On this week’s livestream, we explore the new Twinmotion 2020 with our special guest, David Beach, architect and associate professor of architecture at the Hammons School of Architecture at Drury University. David gives a hands-on demonstration of Twinmotion, demonstrating how you can take your design data from CAD and 3D applications into Twinmotion and quickly build convincing environments and create high-quality outputs. We also discuss how to integrate Twinmotion in your curriculum and some of the resources available to learn and teach Twinmotion. TRANSCRIPT epicgames.box.com/s/g70telzqomwbzm9i9ktt8f7hix3qe1cv
Spyder: From Day Zero to Post-Launch | Inside Unreal
Spyder: From Day Zero to Post-Launch | Inside Unreal
Πριν 20 ημέρες
We're excited to have Sumo Digital on Inside Unreal this week! The team behind the Spy-on-The-Wall adventure game Spyder talks about their journey from day zero to the weeks after launch. Learn more about the mobile Apple Arcade game, as well as how the team overcame difficult challenges during its production-including the experience of launching a game from home. DISCUSSION THREAD forums.unrealengine.com/unreal-engine/events/1755035 NEWS Unreal Engine 4.25 released! www.unrealengine.com/blog/unreal-engine-4-25-released Featured free Marketplace content - May 2020 www.unrealengine.com/blog/featured-free-marketplace-content---may-2020 Ore Creative explains how to leverage Editor Utility Widgets to stylize your game www.unrealengine.com/tech-blog/ore-creative-explains-how-to-leverage-editor-utility-widgets-to-stylize-your-game Unreal Engine Spotlight - BANDAI NAMCO Entertainment www.unrealengine.com/spotlights/unreal-engine-spotlight---bandai-namco-entertainment Ike develops virtual simulator for automated trucks with Unreal Engine www.unrealengine.com/spotlights/ike-develops-virtual-simulator-for-automated-trucks-with-unreal-engine COMMUNITY SPOTLIGHTS Renegade Hardware forums.unrealengine.com/community/released-projects/1752402 Interactive Kitchen Visualizer Configurator forums.unrealengine.com/community/released-projects/1753105 Nature morte www.artstation.com/artwork/8l9nlG
News and Community Spotlight | May 7, 2020 | Unreal Engine
News and Community Spotlight | May 7, 2020 | Unreal Engine
Πριν 21 ημέρα
NEWS Unreal Engine 4.25 released! www.unrealengine.com/blog/unreal-engine-4-25-released Featured free Marketplace content - May 2020 www.unrealengine.com/blog/featured-free-marketplace-content---may-2020 Ore Creative explains how to leverage Editor Utility Widgets to stylize your game www.unrealengine.com/tech-blog/ore-creative-explains-how-to-leverage-editor-utility-widgets-to-stylize-your-game Unreal Engine Spotlight - BANDAI NAMCO Entertainment www.unrealengine.com/spotlights/unreal-engine-spotlight---bandai-namco-entertainment Ike develops virtual simulator for automated trucks with Unreal Engine www.unrealengine.com/spotlights/ike-develops-virtual-simulator-for-automated-trucks-with-unreal-engine COMMUNITY SPOTLIGHTS Renegade Hardware forums.unrealengine.com/community/released-projects/1752402 Interactive Kitchen Visualizer Configurator forums.unrealengine.com/community/released-projects/1753105 Nature morte www.artstation.com/artwork/8l9nlG
Exploring the depths of the new Sky & Atmosphere system | Unreal Engine
Exploring the depths of the new Sky & Atmosphere system | Unreal Engine
Πριν 22 ημέρες
This hands-on presentation by Epic's Sjoerd De Jong explores the Sky Atmosphere system in Unreal Engine. Starting off with the basics, viewers learn how to render a beautiful and fully dynamic sky within seconds. From there, the session showcases how to create alien, dusty, or wet atmospheres, after which viewers will be taken all the way up into space to witness how atmosphere rendering is altered depending on altitude. Finally, explore the powerful Material Editor integration and how it can be used to create different kinds of sky styles, and get a brief look at the engine’s upcoming volumetric cloud features. UE Docs: docs.unrealengine.com/en-US/Engine/Actors/FogEffects/SkyAtmosphere/index.html Learn more at www.unrealengine.com
Quixel and Sky Atmosphere System Overview | Unreal Engine
Quixel and Sky Atmosphere System Overview | Unreal Engine
Πριν 22 ημέρες
Quixel Director Teddy Bergsman provides a brief overview of the team’s mission while explaining the benefits of Megascans, Bridge, Mixer, and more. Plus, Epic Games' Senior Rendering Programmer Sebastien Hillaire highlights the advanced Sky Atmosphere system - now available in Unreal Engine 4.25 - while giving a glimpse of the Volumetric Cloud rendering system coming in a future release of Unreal Engine. Learn more at www.unrealengine.com and www.quixel.com UE Docs: docs.unrealengine.com/en-US/Engine/Actors/FogEffects/SkyAtmosphere/index.html
LiDAR point cloud support | Feature Highlight | Unreal Engine
LiDAR point cloud support | Feature Highlight | Unreal Engine
Πριν 24 ημέρες
In Unreal Engine 4.25 we’ve added support for importing, visualizing, editing, and interacting with point clouds acquired from laser scanning devices. This enables design vis specialists, manufacturers, set designers, and builders to aggregate and use huge datasets captured from the real world. Point clouds can be used to visualize locations and to give accurate context to newly designed elements. Find out more about what's new in Unreal Engine 4.25: www.unrealengine.com/en-US/release-notes
Rendering improvements in 4.25 | Feature Highlight | Unreal Engine
Rendering improvements in 4.25 | Feature Highlight | Unreal Engine
Πριν 23 ημέρες
Rendering in Unreal Engine 4.25 continues to push the boundaries of photorealism in real-time environments. We’ve added a new physically based Thin Transparency shading model and improved the Clear Coat shading model so that it now exhibits a physically accurate response to punctual lights. Additionally, we've added a new rendering pipeline with a streamlined workflow for high-quality rendering of movies and stills with accumulated anti-aliasing and motion blur, as well as tiled rendering for extremely high-resolution output, overcoming GPU memory limits and device timeout limitations. Find out more about what's new in Unreal Engine 4.25: www.unrealengine.com/en-US/release-notes
BANDAI NAMCO Entertainment  | Project Spotlight | Unreal Engine
BANDAI NAMCO Entertainment | Project Spotlight | Unreal Engine
Πριν 28 ημέρες
We had the chance to visit the BANDAI NAMCO Entertainment team in Japan to learn more about their use of Unreal Engine. From TEKKEN 7 to SOULCALIBUR VI and ACE COMBAT 7: SKIES UNKNOWN, including its VR capabilities, the developers break down how Unreal Engine has altered their content-creation pipeline and helped them build upon the legacies of these storied gaming franchises. Learn more at www.unrealengine.com
Mobile Games Highlight Reel | Spring 2020 | Unreal Engine
Mobile Games Highlight Reel | Spring 2020 | Unreal Engine
Πριν 24 ημέρες
From large-scale MMOs to masterfully-crafted solo experiences, we celebrate the Unreal Engine-developed titles that are transforming the mobile gaming landscape. Learn more at www.unrealengine.com
Quixel Tools for Education | Unreal Educator Livestream Series
Quixel Tools for Education | Unreal Educator Livestream Series
Πριν 26 ημέρες
This week we welcome our special guest Galen Davis from the Quixel team. During this livestream, Galen digs into the Quixel ecosystem to show the amazing toolset and vast content library that’s available-all for free. We explore academic-friendly workflows for generating breathtaking environments. In addition to the Quixel presentation, this week we premiere the 2020 Student Showcase. We are blown away by the quality of work you are all creating and we are honored to be able to show the world your amazing Unreal Engine projects. Congratulations to all the teams and individuals who made it into this year’s reel!
Student Showcase | Spring 2020 | Unreal Engine
Student Showcase | Spring 2020 | Unreal Engine
Πριν 28 ημέρες
Students across the globe are using Unreal Engine to create cutting-edge projects and develop transferable skills for an incredible range of industries. Check out this year’s most stunning projects in the 2020 Student Showcase. To learn more about how you can jump-start your career, visit unrealengine.com/learn.
Unreal Engine 4.25 Release Highlights | Inside Unreal
Unreal Engine 4.25 Release Highlights | Inside Unreal
Πριν 28 ημέρες
With Unreal Engine 4.25 just around the corner, we've invited a few of Epic's engineering directors to share an overview of the new features and updates arriving in the full release. Tune in to hear about everything from major updates to Niagara and general animation improvements to experimental Insights, native LiDAR Point Cloud support, and more! DISCUSSION THREAD forums.unrealengine.com/unreal-engine/events/1749627 TRANSCRIPT epicgames.box.com/s/eqbuy211lozpx7pqlfl461f3e9pdi5p2 NEWS Designing sets and action sequences on “His Dark Materials” with virtual production www.unrealengine.com/spotlights/designing-sets-and-action-sequences-on-his-dark-materials-with-virtual-production nDreams shares lessons learned from developing innovative VR shooter Phantom: Covert Ops www.unrealengine.com/developer-interviews/ndreams-shares-lessons-learned-from-developing-innovative-vr-shooter-phantom-covert-ops Mixed reality takes giant leap forward with Unreal Engine and HoloLens 2 www.unrealengine.com/spotlights/mixed-reality-takes-giant-leap-forward-with-unreal-engine-and-hololens-2 Webinar: Working collaboratively in Unreal Engine www.unrealengine.com/blog/webinar-working-collaboratively-in-unreal-engine COMMUNITY SPOTLIGHTS Rider for Unreal Engine www.jetbrains.com/lp/rider-unreal/ Materia Orbs www.artstation.com/artwork/JlAvZZ Protodroid DeLTA store.steampowered.com/app/1276740/Protodroid_DeLTA/
News and Community Spotlight | April 30, 2020 | Unreal Engine
News and Community Spotlight | April 30, 2020 | Unreal Engine
Πριν 28 ημέρες
NEWS Designing sets and action sequences on “His Dark Materials” with virtual production www.unrealengine.com/spotlights/designing-sets-and-action-sequences-on-his-dark-materials-with-virtual-production nDreams shares lessons learned from developing innovative VR shooter Phantom: Covert Ops www.unrealengine.com/developer-interviews/ndreams-shares-lessons-learned-from-developing-innovative-vr-shooter-phantom-covert-ops Mixed reality takes giant leap forward with Unreal Engine and HoloLens 2 www.unrealengine.com/spotlights/mixed-reality-takes-giant-leap-forward-with-unreal-engine-and-hololens-2 Webinar: Working collaboratively in Unreal Engine www.unrealengine.com/blog/webinar-working-collaboratively-in-unreal-engine COMMUNITY SPOTLIGHTS Rider for Unreal Engine www.jetbrains.com/lp/rider-unreal/ Materia Orbs www.artstation.com/artwork/JlAvZZ Protodroid DeLTA store.steampowered.com/app/1276740/Protodroid_DeLTA/
Working collaboratively in Unreal Engine: Collab Viewer Template | Webinar | Unreal Engine
Working collaboratively in Unreal Engine: Collab Viewer Template | Webinar | Unreal Engine
Πριν 28 ημέρες
In this webinar you'll learn how to use the Collab Viewer Template to create a runtime experience of design data to conduct collaborative design review sessions. The template has a variety of navigation modes as well as VR support. Additionally, it provides tools that are easy to set up and use for moving objects, animating exploded views, X-Raying geometry, and setting bookmarks. Make sure to watch the other collaboration workflow demonstrated during the 'Working collaboratively in Unreal Engine webinar'. It focuses on the Multi-User Editor-a powerful tool that enables multiple artists to make changes simultaneously to the same Unreal Engine project safely and reliably. Watch now: grmind.info/binteo/hbR9oobJr6SDfXc.html Want to continue improving your Unreal Engine skills? Check out our free video courses and guided learning paths at Unreal Online Learning. www.unrealengine.com/onlinelearning
Working collaboratively in Unreal Engine: Multi-User Editor Workflow | Webinar | Unreal Engine
Working collaboratively in Unreal Engine: Multi-User Editor Workflow | Webinar | Unreal Engine
Πριν 28 ημέρες
In this webinar, Senior Technical Marketing Manager Daryl Obert and Technical Artist Matthew Doyle demonstrate a unique collaboration workflow in Unreal Engine. The Multi-User Editor is a powerful tool that enables multiple artists to make changes simultaneously to the same Unreal Engine project safely and reliably. Updates happen on the fly for everyone in the group, with no wait. Check out the other collaboration workflow demonstrated during the 'Working collaboratively in Unreal Engine webinar'. It explores how to use the Collab Viewer Template to create a runtime experience of design data to conduct collaborative design review sessions. Watch now: grmind.info/binteo/bcyOqIKz12-skKE.html Want to continue improving your Unreal Engine skills? Check out our free video courses and guided learning paths at Unreal Online Learning. www.unrealengine.com/onlinelearning
Virtual Production on “His Dark Materials” | Project Spotlight | Unreal Engine
Virtual Production on “His Dark Materials” | Project Spotlight | Unreal Engine
Πριν μήνα
Award-winning digital design company Painting Practice used Unreal Engine to help directors and producers plan vast sets and key action sequences on the hit TV series “His Dark Materials”. Find out how real-time visualization helped them squeeze the maximum potential out of their budget.
Educator’s Field Guide  | Unreal Educator Livestream Series
Educator’s Field Guide | Unreal Educator Livestream Series
Πριν μήνα
This week talk directly to you-the folks on the front lines teaching Unreal Engine. Luis Cataldi explores the breadth of free Epic resources available to help you teach Unreal Engine in your schools, online, or within your studio. We also share our favorite community resources that we have learned from and have been inspired by. Anyone who teaches, supports, or helps others learn Unreal Engine will come away with an arsenal of valuable resources and knowledge essential for teaching Unreal Engine. DISSCUSSION THREAD forums.unrealengine.com/unreal-engine/events/1749631 TRANSCRIPT PDF epicgames.box.com/s/triy46pla1qe5b5fksy357vvze4i96on
News and Community Spotlight | April 23, 2020 | Unreal Engine
News and Community Spotlight | April 23, 2020 | Unreal Engine
Πριν μήνα
NEWS What is interactive 3D? Explore the world of 3D graphics and real-time technology in this introductory video. www.unrealengine.com/blog/what-is-interactive-3d CyberConnect2 shares how its artists faithfully recreated the Dragon Ball Z universe in 3D www.unrealengine.com/developer-interviews/cyberconnect2-shares-how-its-artists-faithfully-recreated-the-dragon-ball-z-universe-in-3d Developer AstroNaughty Games shows how to implement ray tracing in space game Grimmstar www.unrealengine.com/tech-blog/astronaughty-games-shows-how-to-implement-ray-tracing-with-space-game-grimmstar Real-time unlocks new animation workflows and opportunities for VFX studio MOFAC www.unrealengine.com/tech-blog/real-time-unlocks-new-animation-workflows-and-opportunities-for-vfx-studio-mofac COMMUNITY SPOTLIGHTS In Plain Sight store.steampowered.com/app/1290190/In_Plain_Sight/ Piczle Cross Adventure store.steampowered.com/app/1215320/Piczle_Cross_Adventure/ blog.piczle.club/ Bird Palace www.artstation.com/artwork/1n5m3L
What is interactive 3D? An introduction to real-time technology
What is interactive 3D? An introduction to real-time technology
Πριν μήνα
New to real-time technology? In this video, we walk you through the key terminology and technology that powers interactive 3D content. This video is a great overview for educators, students, and job seekers, and anyone new to the world of interactive 3D.
Collaboration and Teamwork in Unreal Engine | Unreal Educator Livestream Series
Collaboration and Teamwork in Unreal Engine | Unreal Educator Livestream Series
Πριν μήνα
Join us for a brand new Unreal Educator livestream series on Twitch, hosted by Epic’s Global Education Evangelist Luis Cataldi and Technical Artist Tom Shannon. These presentations are for both educators and students and geared specifically towards teaching and learning in an academic environment. We are kicking off with a topic that is essential to achieving success in Unreal Engine: collaboration. Unreal Engine is designed from the ground up for teams and it’s easier than you think to get started using collaborative workflows. Tom explores various source control options available, where to host your content, and how to set up your projects to use source control directly within the editor. Then we look at how to use techniques like level streaming to allow multiple developers to work in the same level simultaneously. Along the way, we discuss best practices for getting the most of these tools in your school. DISCUSSION THREAD forums.unrealengine.com/unreal-engine/events/1746018 TRANSCRIPT PDF epicgames.box.com/s/th2a2mz6k9ivwupvprfg2pu147iqyae7
Houdini Workflows with Unreal Engine | Inside Unreal
Houdini Workflows with Unreal Engine | Inside Unreal
Πριν μήνα
Mike Lyndon from SideFX will explore how the latest iteration of the Houdini Niagara data interface has simplified the process of exporting point caches and added new ways of using that data in Niagara. With it, you can import fluid sims, crowds or other types of static or animated caches. The second half of the presentation from Paul Ambrosiussen will provide you with a snapshot of the SideFXLabs toolset, and how it fits into an artists workflow of creating and exporting procedural data for Unreal Engine. DISCUSSION THREAD forums.unrealengine.com/unreal-engine/events/1742628 TRANSCRIPT epicgames.box.com/s/7ac3pfbymgahk3xjbuk7yw3so6c0lf0z NEWS Take 50% off hundreds of Marketplace products during the April Flash Sale www.unrealengine.com/blog/take-50-off-hundreds-of-marketplace-products-during-the-april-flash-sale Join the Unreal Fast Track student challenge and learn Unreal Engine online this spring www.unrealengine.com/blog/join-the-unreal-fast-track-student-challenge-and-learn-unreal-engine-online-this-spring Bulkhead Interactive showcases how to port a PC/console game to Nintendo Switch www.unrealengine.com/tech-blog/bulkhead-interactive-showcases-how-to-port-a-pc-console-game-to-nintendo-switch Unreal Engine 4.25 Preview 7 forums.unrealengine.com/unreal-engine/announcements-and-releases/1728453 Getting to know the developers behind Backbone, Dead Static Drive, and A Juggler’s Tale www.unrealengine.com/blog/getting-to-know-the-developers-behind-backbone-dead-static-drive-and-a-juggler-s-tale COMMUNITY SPOTLIGHTS The Last “Goodbye” www.artstation.com/artwork/oO3Jxk SpaceMouse Plugin github.com/microdee/UE4-SpaceMouse Alchemy Story store.steampowered.com/app/1040630/Alchemy_Story/
News and Community Spotlight | April 16, 2020 | Unreal Engine
News and Community Spotlight | April 16, 2020 | Unreal Engine
Πριν μήνα
NEWS Take 50% off hundreds of Marketplace products during the April Flash Sale www.unrealengine.com/blog/take-50-off-hundreds-of-marketplace-products-during-the-april-flash-sale Join the Unreal Fast Track student challenge and learn Unreal Engine online this spring www.unrealengine.com/blog/join-the-unreal-fast-track-student-challenge-and-learn-unreal-engine-online-this-spring Bulkhead Interactive showcases how to port a PC/console game to Nintendo Switch www.unrealengine.com/tech-blog/bulkhead-interactive-showcases-how-to-port-a-pc-console-game-to-nintendo-switch Unreal Engine 4.25 Preview 7 forums.unrealengine.com/unreal-engine/announcements-and-releases/1728453 Getting to know the developers behind Backbone, Dead Static Drive, and A Juggler’s Tale www.unrealengine.com/blog/getting-to-know-the-developers-behind-backbone-dead-static-drive-and-a-juggler-s-tale COMMUNITY SPOTLIGHTS The Last “Goodbye” www.artstation.com/artwork/oO3Jxk SpaceMouse Plugin github.com/microdee/UE4-SpaceMouse Alchemy Story store.steampowered.com/app/1040630/Alchemy_Story/
Iterative Design for Comfort | Inside Unreal
Iterative Design for Comfort | Inside Unreal
Πριν μήνα
This week we'll focus on building functionality that helps designers understand what's going on in the game levels they're building. Little features, like simple debug indicators in the level editor, or easily-accessed Blueprint functions, can greatly increase the speed and comfort of their work while also reducing user error and frustration. We'll also discuss how to iterate on code and design, to avoid impacting users when underlying code changes take place. DISCUSSION THREAD forums.unrealengine.com/unreal-engine/events/1742289 Documentation links can be found in the discussion thread. TRANSCRIPT epicgames.box.com/s/7u0wlmtyu82agui1ntfuz8vil0ixntkm NEWS Featured free Marketplace content - April 2020 www.unrealengine.com/blog/featured-free-marketplace-content---april-2020 Unreal Engine 4.25 Preview 6 forums.unrealengine.com/unreal-engine/announcements-and-releases/1728453-unreal-engine-4-25-preview Webinar: Unreal Engine and Quixel: pushing the boundaries of 3D www.unrealengine.com/blog/webinar-unreal-engine-and-quixel-pushing-the-boundaries-of-3d This is How We Build On Mars - The B1M www.theb1m.com/video/this-is-how-we-build-on-mars COMMUNITY SPOTLIGHTS New Jersey Abandoned Station forums.unrealengine.com/community/released-projects/1742199-new-jersey-abandoned-station The Lonely Rorbu www.artstation.com/artwork/xzgeGR www.artstation.com/ryanthomasonjones/blog/ZOVz/studying-game-art-at-university-what-i-wish-i-knew Aspen Lane: VR Paranormal Investigation www.therookies.co/entries/4390
News and Community Spotlight | April 9, 2020 | Unreal Engine
News and Community Spotlight | April 9, 2020 | Unreal Engine
Πριν μήνα
NEWS Featured free Marketplace content - April 2020 www.unrealengine.com/blog/featured-free-marketplace-content---april-2020 Unreal Engine 4.25 Preview 6 forums.unrealengine.com/unreal-engine/announcements-and-releases/1728453-unreal-engine-4-25-preview Webinar: Unreal Engine and Quixel: pushing the boundaries of 3D www.unrealengine.com/blog/webinar-unreal-engine-and-quixel-pushing-the-boundaries-of-3d This is How We Build On Mars - The B1M www.theb1m.com/video/this-is-how-we-build-on-mars COMMUNITY SPOTLIGHTS New Jersey Abandoned Station forums.unrealengine.com/community/released-projects/1742199-new-jersey-abandoned-station The Lonely Rorbu www.artstation.com/artwork/xzgeGR www.artstation.com/ryanthomasonjones/blog/ZOVz/studying-game-art-at-university-what-i-wish-i-knew Aspen Lane: VR Paranormal Investigation www.therookies.co/entries/4390
Unreal Engine and Quixel: pushing the boundaries of 3D | Webinar | Unreal Engine
Unreal Engine and Quixel: pushing the boundaries of 3D | Webinar | Unreal Engine
Πριν μήνα
In this webinar, Teddy Bergsman and Galen Davis demonstrate how Quixel Megascans, Bridge, and Mixer 2020-along with the power of Unreal Engine-are pushing the boundaries of what’s now possible with 3D. Want to continue improving your Unreal Engine skills? Check out our free video courses and guided learning paths at Unreal Online Learning. www.unrealengine.com/onlinelearning For Quixel tutorials, check out the Quixel GRmind channel: grmind.info/CNTZFGRsyqNtvI4T2syNkIw
State Of Audio in 4.25 | Inside Unreal
State Of Audio in 4.25 | Inside Unreal
Πριν μήνα
You may have heard that we have several new exciting audio features coming in 4.25, and this week we thought we’d take a look at them! To kick things off, the audio team will give a quick update on the Audio Mixer. From there we will shift to discussions and demos of the Native Convolution Reverb, Native Ambisonics Decoding and Encoding Support, as well as the new non-real-time audio analysis plugin Synesthesia. DISCUSSION THREAD forums.unrealengine.com/unreal-engine/events/1728189 PROJECT FILES (log in required) forums.unrealengine.com/unreal-engine/announcements-and-releases/asset-sharing/1756407 TRANSCRIPT epicgames.box.com/s/2735fcr3it2ln30tneqnkpu7kf1wvxc4 NEWS Connect with the Unreal Engine community online www.unrealengine.com/blog/connect-with-the-unreal-engine-community-online Unreal Engine 4.25 Preview 5 forums.unrealengine.com/unreal-engine/announcements-and-releases/1728453-unreal-engine-4-25-preview Stainless Games explains how to design a modern vehicular combat game www.unrealengine.com/developer-interviews/stainless-games-explains-how-to-design-a-modern-vehicular-combat-game Teaching transferable real-time skills at the University of Hertfordshire www.unrealengine.com/spotlights/teaching-transferable-real-time-skills-at-the-university-of-hertfordshire First-ever MotoGP virtual race www.crash.net/motogp/news/937580/1/alex-marquez-wins-first-motogp-virtual-race COMMUNITY SPOTLIGHTS Gamedec gamedec.com/ Spyder apps.apple.com/us/app/spyder/id1443839718 The Morrigan store.steampowered.com/app/985260/The_Morrigan/
News and Community Spotlight | April 2, 2020 | Unreal Engine
News and Community Spotlight | April 2, 2020 | Unreal Engine
Πριν μήνα
NEWS Connect with the Unreal Engine community online www.unrealengine.com/blog/connect-with-the-unreal-engine-community-online Unreal Engine 4.25 Preview 5 forums.unrealengine.com/unreal-engine/announcements-and-releases/1728453-unreal-engine-4-25-preview Stainless Games explains how to design a modern vehicular combat game www.unrealengine.com/developer-interviews/stainless-games-explains-how-to-design-a-modern-vehicular-combat-game Teaching transferable real-time skills at the University of Hertfordshire www.unrealengine.com/spotlights/teaching-transferable-real-time-skills-at-the-university-of-hertfordshire First-ever MotoGP virtual race www.crash.net/motogp/news/937579/1/it-happened-motogp-virtual-race www.crash.net/motogp/news/937580/1/alex-marquez-wins-first-motogp-virtual-race COMMUNITY SPOTLIGHTS Gamedec gamedec.com/ Spyder apps.apple.com/us/app/spyder/id1443839718 The Morrigan store.steampowered.com/app/985260/The_Morrigan/
Real-time skills at the University of Hertfordshire  | Project Spotlight | Unreal Engine
Real-time skills at the University of Hertfordshire | Project Spotlight | Unreal Engine
Πριν 2 μήνες
The world-class games program at the University of Hertfordshire gives students the opportunity to explore and develop a variety of skills in interactive 3D, skills that can be used in industries from automotive and architecture to film and TV.
Blender to Unreal Tools, Part 3 | Inside Unreal
Blender to Unreal Tools, Part 3 | Inside Unreal
Πριν 2 μήνες
It's time for the third part in our "Blender to Unreal" series! In part 2 we covered how to work with Rigify and the Unreal Mannequin. We're leaving Manny behind for this adventure, and will proceed to demonstrate how to import custom animations, characters, and skeletons. ANNOUNCEMENT POST forums.unrealengine.com/unreal-engine/events/1728586 TRANSCRIPT epicgames.box.com/s/willmntwudpuztvi57cjbakgtfhq35ij NEWS Spring into action with this free environment collection from Project Nature www.unrealengine.com/blog/spring-into-action-with-this-free-environment-collection-from-project-nature Virtual production on the battlegrounds of “Game of Thrones” www.unrealengine.com/spotlights/virtual-production-on-the-battlegrounds-of-game-of-thrones Unreal Engine Preview 4 forums.unrealengine.com/unreal-engine/announcements-and-releases/1728453 Arise: A Simple Story uses its art direction to tie its story and gameplay together www.unrealengine.com/developer-interviews/arise-a-simple-story-uses-its-art-direction-to-tie-its-story-and-gameplay-together Building virtual cities and digital twins with Unreal Engine www.unrealengine.com/spotlights/building-virtual-cities-and-digital-twins-with-unreal-engine Two students create stunning real-time ray tracing automotive project www.unrealengine.com/tech-blog/two-students-create-stunning-real-time-ray-tracing-automotive-project COMMUNITY SPOTLIGHTS Sera's Parade Armor, Craig Matchett www.artstation.com/artwork/qA13zL Kondo github.com/tbillington/kondo Lucen store.steampowered.com/app/1264620/Lucen/
News and Community Spotlight | March 26, 2020 | Unreal Engine
News and Community Spotlight | March 26, 2020 | Unreal Engine
Πριν 2 μήνες
NEWS Spring into action with this free environment collection from Project Nature www.unrealengine.com/blog/spring-into-action-with-this-free-environment-collection-from-project-nature Virtual production on the battlegrounds of “Game of Thrones” www.unrealengine.com/spotlights/virtual-production-on-the-battlegrounds-of-game-of-thrones Unreal Engine Preview 4 forums.unrealengine.com/unreal-engine/announcements-and-releases/1728453 Arise: A Simple Story uses its art direction to tie its story and gameplay together www.unrealengine.com/developer-interviews/arise-a-simple-story-uses-its-art-direction-to-tie-its-story-and-gameplay-together Building virtual cities and digital twins with Unreal Engine www.unrealengine.com/spotlights/building-virtual-cities-and-digital-twins-with-unreal-engine Two students create stunning real-time ray tracing automotive project www.unrealengine.com/tech-blog/two-students-create-stunning-real-time-ray-tracing-automotive-project COMMUNITY SPOTLIGHTS Sera's Parade Armor, Craig Matchett www.artstation.com/artwork/qA13zL Kondo github.com/tbillington/kondo Lucen store.steampowered.com/app/1264620/Lucen/
Building virtual cities and more at Zoan | Project Spotlight | Unreal Engine
Building virtual cities and more at Zoan | Project Spotlight | Unreal Engine
Πριν 2 μήνες
Finnish visualization studio Zoan has created a 3D digital replica of Helsinki that can be used for everything from promoting tourism to selling real estate. Harnessing the power of Unreal Engine, Zoan also creates stunning photorealistic architectural visualizations, and has moved into the fledgling XR live entertainment industry with augmented reality experiences for live events.
News and Community Spotlight | March 19, 2020 | Unreal Engine
News and Community Spotlight | March 19, 2020 | Unreal Engine
Πριν 2 μήνες
NEWS New Automotive Materials pack now available on the Marketplace for free www.unrealengine.com/blog/new-automotive-materials-pack-now-available-on-the-marketplace-for-free Cubic Motion joins the Unreal Engine team www.unrealengine.com/blog/cubic-motion-joins-the-unreal-engine-team Redesigning Audio in Unreal Engine’s Shooter Game Sample Project www.unrealengine.com/tech-blog/redesigning-audio-in-unreal-engine-s-shooter-game-sample-project Split-screen audio in Unreal Engine explained www.unrealengine.com/tech-blog/split-screen-audio-in-unreal-engine-explained Prepare for the jobs of tomorrow with a new field guide for creators www.unrealengine.com/blog/prepare-for-the-jobs-of-tomorrow-with-a-new-field-guide-for-creators Updates to required setup for Android NDK 21 in Unreal Engine 4.25 www.unrealengine.com/tech-blog/updates-to-required-setup-for-android-ndk-21-in-unreal-engine-4-25 Sky F1 | High octane titles for Sky’s ‘Formula 1 2020’ www.themill.com/stories/sky-f1-formula-1-2020/ COMMUNITY SPOTLIGHTS Zenobia forums.unrealengine.com/community/released-projects/1728985-cinematic-zenobia-next-generation-tech-demo-using-raytracing Ultra Realistic RTX Blacksmith Room forums.unrealengine.com/community/released-projects/1731213 Gibson LesPaul Cinematic forums.unrealengine.com/community/released-projects/1726839
Localizing Action RPG Game | Inside Unreal
Localizing Action RPG Game | Inside Unreal
Πριν 2 μήνες
Our South American Evangelist Paulo Souza visited HQ earlier this year, and we took the opportunity to have him demonstrate how to get started with localization in the Action RPG Game. Learn how to localize UMG, textures, and a little bit of Portuguese! TRANSCRIPT epicgames.box.com/s/dr7yi0ytxwewq8r28wf8lczj8synfu58 ANNOUNCEMENT POST forums.unrealengine.com/unreal-engine/events/1734735 New Automotive Materials pack now available on the Marketplace for free www.unrealengine.com/blog/new-automotive-materials-pack-now-available-on-the-marketplace-for-free Cubic Motion joins the Unreal Engine team www.unrealengine.com/blog/cubic-motion-joins-the-unreal-engine-team Redesigning Audio in Unreal Engine’s Shooter Game Sample Project www.unrealengine.com/tech-blog/redesigning-audio-in-unreal-engine-s-shooter-game-sample-project Split-screen audio in Unreal Engine explained www.unrealengine.com/tech-blog/split-screen-audio-in-unreal-engine-explained Prepare for the jobs of tomorrow with a new field guide for creators www.unrealengine.com/blog/prepare-for-the-jobs-of-tomorrow-with-a-new-field-guide-for-creators Updates to required setup for Android NDK 21 in Unreal Engine 4.25 www.unrealengine.com/tech-blog/updates-to-required-setup-for-android-ndk-21-in-unreal-engine-4-25 Sky F1 | High octane titles for Sky’s ‘Formula 1 2020’ www.themill.com/stories/sky-f1-formula-1-2020/ COMMUNITY SPOTLIGHTS Zenobia forums.unrealengine.com/community/released-projects/1728985-cinematic-zenobia-next-generation-tech-demo-using-raytracing Ultra realistic rtx blacksmith room forums.unrealengine.com/community/released-projects/1731213 Gibson LesPaul Cinematic forums.unrealengine.com/community/released-projects/1726839
Virtual production on “Game of Thrones” | Project Spotlight | Unreal Engine
Virtual production on “Game of Thrones” | Project Spotlight | Unreal Engine
Πριν 2 μήνες
With the battle sequences on “Game of Thrones” becoming increasingly complex, the show’s filmmakers relied on a virtual scouting tool driven by Unreal Engine to plan out scenes. In this video, leading visualization studio The Third Floor explains how virtual sets, virtual scouting, and previsualization were brought to bear on some of the show’s most iconic episodes.
Free Twinmotion Materials collection out now for Unreal Engine on the Marketplace | Unreal Engine
Free Twinmotion Materials collection out now for Unreal Engine on the Marketplace | Unreal Engine
Πριν 3 μήνες
Previously only available for Twinmotion users, this material collection includes a mixture of high-quality assets such as bricks, concrete, glass, plastics, and more. Download it for free today: www.unrealengine.com/marketplace/product/twinmotion-materials.
Free Automotive Materials collection out now on the Unreal Marketplace | Unreal Engine
Free Automotive Materials collection out now on the Unreal Marketplace | Unreal Engine
Πριν 2 μήνες
An updated Unreal Engine Automotive Material Pack is now available on the Unreal Marketplace. This collection includes high-quality assets for textiles, car paint, and decals. The pack has also been optimized for ray tracing, and its 4K textures are based on the Quixel library. Download it for free today: www.unrealengine.com/marketplace/product/automotive-material-pack
Fixing Lightmap Bleeding Part 1
Fixing Lightmap Bleeding Part 1
Πριν 2 μήνες
In the first of this two-part Unreal Tips & Tricks tutorial, we'll demonstrate the different steps to solve light bleeding and get the best lighting results in Unreal Engine. We'll be using Revit to show you how to correctly prepare your assets before exporting your data in order to avoid any light baking issues. For additional help, see the documentation: Lightmass Portals: docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightmassPortals/index.html Lightmap Density view mode: docs.unrealengine.com/en-US/Engine/UI/LevelEditor/Viewports/ViewModes/index.html#lightmapdensity Settings for Lightmass (This also covers Lightmass Importance Volume mentioned at the beginning of the video): docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/Lightmass/index.html#lightmasssettings
Fixing Lightmap Bleeding Part 2
Fixing Lightmap Bleeding Part 2
Πριν 2 μήνες
In the second of this two-part Unreal Tips & Tricks tutorial, we'll dive deeper into the process of cleaning up light bleeding, with a look at how to correctly set up your scene in the engine to avoid lighting artifacts by fine tuning lightmap settings. For additional help, see the documentation: Lightmass Portals : docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightmassPortals/index.html Lightmap Density view mode : docs.unrealengine.com/en-US/Engine/UI/LevelEditor/Viewports/ViewModes/index.html#lightmapdensity Settings for Lightmass (This also covers Lightmass Importance Volume mentioned at the beginning of the video) : docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/Lightmass/index.html#lightmasssettings
News and Community Spotlight | March 5, 2020 | Unreal Engine
News and Community Spotlight | March 5, 2020 | Unreal Engine
Πριν 2 μήνες
NEWS Unreal Engine 4.25 Preview 1 now available www.unrealengine.com/blog/unreal-engine-4-25-preview-1-now-available How Epic Games is handling auto exposure in 4.25 www.unrealengine.com/tech-blog/how-epic-games-is-handling-auto-exposure-in-4-25 Featured free Marketplace content - March 2020 www.unrealengine.com/blog/featured-free-marketplace-content---march-2020 Take 50% off hundreds of Marketplace products during the March Flash Sale www.unrealengine.com/blog/take-50-off-hundreds-of-marketplace-products-during-the-march-flash-sale COMMUNITY SPOTLIGHTS Exterior Lighting Study www.artstation.com/artwork/XBrnrn Replication Series for Beginners grmind.info/lastPLemTaQ_N519DocM4AqiK08GfsUSnxRPdv.html Infliction: Extended Cut www.causticreality.com/
Blender to Unreal Tools, Part 2 | Live from HQ | Inside Unreal
Blender to Unreal Tools, Part 2 | Live from HQ | Inside Unreal
Πριν 3 μήνες
Skip intro [0:08:46] This week on Inside Unreal, we’ll cover UE_to_Rigify, an upcoming tool from Epic, set to be released later this year. This new workflow allows you to map Blender's animation and rigging tool to the Unreal Mannequin, and we’ll also show how it integrates with the Send to Unreal button we covered in part 1. Part 1: forums.unrealengine.com/unreal-engine/events/1715661 Announcement: forums.unrealengine.com/unreal-engine/events/1727026 Transcript: epicgames.box.com/s/2q0gncnw3de6ai49ecsi4iqhmxvqjay0 NEWS Unreal Engine 4.25 Preview 1 now available www.unrealengine.com/blog/unreal-engine-4-25-preview-1-now-available How Epic Games is handling auto exposure in 4.25 www.unrealengine.com/tech-blog/how-epic-games-is-handling-auto-exposure-in-4-25 Featured free Marketplace content - March 2020 www.unrealengine.com/blog/featured-free-marketplace-content---march-2020 Take 50% off hundreds of Marketplace products during the March Flash Sale www.unrealengine.com/blog/take-50-off-hundreds-of-marketplace-products-during-the-march-flash-sale COMMUNITY SPOTLIGHTS Exterior Lighting Study www.artstation.com/artwork/XBrnrn Replication Series for Beginners grmind.info/lastPLemTaQ_N519DocM4AqiK08GfsUSnxRPdv.html Infliction: Extended Cut www.causticreality.com/
News and Community Spotlight | February 27, 2020 | Unreal Engine
News and Community Spotlight | February 27, 2020 | Unreal Engine
Πριν 3 μήνες
NEWS Unreal Engine 4.24.3 Hotfix forums.unrealengine.com/unreal-engine/announcements-and-releases/1725712 Integrating Unreal into Apple's Mac ecosystem www.unrealengine.com/en-US/tech-blog/integrating-unreal-into-apple-s-mac-ecosystem Killsquad combines elements of Diablo, L4D, and fighting games to deliver a fresh experience www.unrealengine.com/en-US/developer-interviews/killsquad-combines-elements-of-diablo-l4d-and-fighting-games-to-deliver-a-fresh-experience COMMUNITY SPOTLIGHTS Gates Of a Ruined Empire forums.unrealengine.com/community/released-projects/1724954 VRExpansion Plugin forums.unrealengine.com/development-discussion/vr-ar-development/89050 UNREAL ENGINE 4 ARCHITECTURAL VISUALIZATION. BY ARDURART, 2020. www.artstation.com/artwork/OyQkq8
Network Multiplayer Fundamentals | Live from HQ | Inside Unreal
Network Multiplayer Fundamentals | Live from HQ | Inside Unreal
Πριν 3 μήνες
Creating a networked multiplayer game isn't easy, but Unreal Engine's gameplay framework is designed to set you up for success. On this episode of Inside Unreal, Technical Writer Michael Prinke will cover fundamentals such as the server-client model, various features of replicated Actors, and best-practices for efficient networked games. Announcement: forums.unrealengine.com/unreal-engine/events/1717279 Project files (log in to the forums to access): forums.unrealengine.com/unreal-engine/announcements-and-releases/asset-sharing/1727032 Transcript: epicgames.box.com/s/pje4x054vzepu20sn9vy1qjlb7vupr9f
News and Community Spotlight | February 20, 2020 | Unreal Engine
News and Community Spotlight | February 20, 2020 | Unreal Engine
Πριν 3 μήνες
NEWS GDC 2020 games booth announced www.unrealengine.com/events/gdc-2020-games-booth-announced Free Twinmotion Materials collection now available for Unreal Engine on the Marketplace www.unrealengine.com/blog/free-twinmotion-materials-collection-now-available-for-unreal-engine-on-the-marketplace Forging new paths for filmmakers on The Mandalorian www.unrealengine.com/blog/forging-new-paths-for-filmmakers-on-the-mandalorian Manga artist Inio Asano creates real-time backdrops in Unreal Engine www.unrealengine.com/spotlights/manga-artist-inio-asano-creates-real-time-backdrops-in-unreal-engine Numerous Unreal Engine-powered games honored at 23rd Annual D.I.C.E. Awards www.unrealengine.com/blog/numerous-unreal-engine-powered-games-honored-at-23rd-annual-d-i-c-e-awards SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated revamps the graphics and design of a cult classic www.unrealengine.com/developer-interviews/spongebob-squarepants-battle-for-bikini-bottom---rehydrated-revamps-the-graphics-and-design-of-a-cult-classic COMMUNITY SPOTLIGHTS Orn: The Tiny Forest Sprite www.orn-game.com/ Faril www.artstation.com/artwork/lVek45 DREAMO store.steampowered.com/app/1137330/DREAMO/
Cascade to Niagara | Live from HQ | Inside Unreal
Cascade to Niagara | Live from HQ | Inside Unreal
Πριν 3 μήνες
With Niagara getting closer and closer to full release there has never been a better time to start your transition from Cascade. On this episode of Inside Unreal, Epic's resident VFX wizard Alan Willard will walk us through how to replicate essential Cascade particle systems and enhance them in Niagara. Announcement: forums.unrealengine.com/unreal-engine/events/1715670 Transcript: epicgames.box.com/s/0i2ja9ygy0lh0ac43poat073wzmsg65n
Manga artist Inio Asano creates atmospheric backdrops | Project Spotlight | Unreal Engine
Manga artist Inio Asano creates atmospheric backdrops | Project Spotlight | Unreal Engine
Πριν 3 μήνες
Harnessing the power of real-time technology, acclaimed artist Inio Asano has developed an innovative technique to create the backdrops for scenes in his manga. Here the creator of comic series “Dead Dead Demon's Dededede Destruction” explains his process, and why he believes other manga artists could also benefit from experimenting with game-engine technology.
News and Community Spotlight | February 13, 2020 | Unreal Engine
News and Community Spotlight | February 13, 2020 | Unreal Engine
Πριν 3 μήνες
NEWS A comprehensive guide to creating 360-degree game trailers using Unreal www.unrealengine.com/tech-blog/a-comprehensive-guide-to-creating-360-degree-game-trailers-using-unreal Real-time ray tracing in Unreal Engine - Part 4: media and entertainment www.unrealengine.com/blog/real-time-ray-tracing-in-unreal-engine---part-4-media-and-entertainment Developer Invisible Walls creates asymmetrical multiplayer game with no previous Unreal experience www.unrealengine.com/developer-interviews/developer-invisible-walls-creates-asymmetrical-multiplayer-game-with-no-previous-unreal-experience PAX East Line-up released indiemegabooth.com/imb-pax-east-2020-lineup-revealed/ COMMUNITY SPOTLIGHT Ghost Knight Ghostknightgame.com Orion13 store.steampowered.com/app/1128210/Orion13/ Overgrown www.artstation.com/artwork/ybLNlK
Game jam tips and tricks | Live from HQ | Inside Unreal
Game jam tips and tricks | Live from HQ | Inside Unreal
Πριν 3 μήνες
Now that Global Game Jam is officially in the rear view mirror, it's a good time to reflect on how our projects went, and an even better time to start planning for your next jam. On this episode of Inside Unreal, game jam veteran and Epic's Blueprint wizard, Michael Noland, will share tips and tricks to help you make your next jam your best jam. Announcement: forums.unrealengine.com/unreal-engine/events/1715673 Transcript epicgames.box.com/s/w7t4l5360fuo89ba2etyd7xa1z89qvtd
AHMM | Build: London ’19 for Architecture | Unreal Engine
AHMM | Build: London ’19 for Architecture | Unreal Engine
Πριν 4 μήνες
In this presentation from Build: London ’19 for Architecture, London-based architecture practice AHMM speaks about the impact and evolution of using a real-time engine across its architectural lifecycle. To find out more about the latest real-time AEC projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/architecture.
One Reality | Build: London ’19 for Architecture | Unreal Engine
One Reality | Build: London ’19 for Architecture | Unreal Engine
Πριν 4 μήνες
In this presentation from Build: London ’19 for Architecture, real-time media and production studio One Reality gives an insight into how interactive real-time and VR training via Ramirent’s TwinSite platform is making construction sites safer and more sustainable. To find out more about the latest real-time AEC projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/architecture.
Zaha Hadid Architects  | Build: London ’19 for Architecture | Unreal Engine
Zaha Hadid Architects | Build: London ’19 for Architecture | Unreal Engine
Πριν 4 μήνες
In this presentation from Build: London ’19 for Architecture, architectural practice Zaha Hadid Architects showcases Mindesk’s bridge to Unreal Engine, a real-time link with Rhino for exploring design in an immersive experience. To find out more about the latest real-time AEC projects being created in UE4, visit: www.unrealengine.com/en-US/feed/spotlights/architecture.
Cornell University | Build: London ’19 for Architecture | Unreal Engine
Cornell University | Build: London ’19 for Architecture | Unreal Engine
Πριν 4 μήνες
In this presentation from Build: London ’19 for Architecture, Professor Henry Richardson of Cornell School of Architecture explains why Unreal Engine is changing the way he teaches urban design. To find out more about the latest real-time AEC projects being created in UE4, visit: www.unrealengine.com/en-US/feed/spotlights/architecture.
Virtual Gothenburg | Build: London '19 for Architecture | Unreal Engine
Virtual Gothenburg | Build: London '19 for Architecture | Unreal Engine
Πριν 4 μήνες
Find out how Swedish Geostrategist Eric Jeansson and GIS-Engineer Harald Karlsson are using real-time technology to predict and plan for the future needs of Gothenburg City and its residents.
BBC Sport | Build: London ’19 for Architecture | Unreal Engine
BBC Sport | Build: London ’19 for Architecture | Unreal Engine
Πριν 3 μήνες
In this presentation from Build: London ’19 for Architecture, BBC Sport demonstrates how it uses virtual production techniques powered by Unreal Engine to create a virtual studio in the live broadcast of “Match of the Day.” To find out more about the latest real-time AEC projects being created in UE4, visit: www.unrealengine.com/en-US/feed/spotlights/architecture.
Tencent | Build: London ’19 for Architecture | Unreal Engine
Tencent | Build: London ’19 for Architecture | Unreal Engine
Πριν 3 μήνες
In this presentation from Build: London ’19 for Architecture, Chinese technology company Tencent gives an insight into how its digital twins of cities are being used to understand health issues, monitor large public events, and ensure the availability of local resources. To find out more about the latest real-time AEC projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/architecture.
ZOAN | Build: London ’19 for Architecture | Unreal Engine
ZOAN | Build: London ’19 for Architecture | Unreal Engine
Πριν 3 μήνες
In this presentation from Build: London ’19 for Architecture, virtual reality studio ZOAN showcases how it helped Finnair optimize operations and training programs using aircraft simulations and a digital twin prototype created in Unreal Engine. To find out more about the latest real-time AEC projects being created in UE4, visit: www.unrealengine.com/en-US/feed/spotlights/architecture.
ÅF Infrastructure | Build: London ’19 for Architecture | Unreal Engine
ÅF Infrastructure | Build: London ’19 for Architecture | Unreal Engine
Πριν 3 μήνες
In this presentation from Build: London ’19 for Architecture, Engineering consultancy ÅF Infrastructure showcases how Sweden’s first high-speed railway is being collaboratively designed and visualized with the help of real-time technology and the power of big data. To find out more about the latest real-time AEC projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/architecture.
CallisonRTKL | Build: London ’19 for Architecture | Unreal Engine
CallisonRTKL | Build: London ’19 for Architecture | Unreal Engine
Πριν 3 μήνες
In this presentation from Build: London ’19 for Architecture, architectural design practice CallisonRTKL showcases how it uses immersive techniques to measure how people react to architecture, and how it presents the results in Unreal Engine to better inform design decisions. To find out more about the latest real-time AEC projects being created in UE4, visit: www.unrealengine.com/en-US/feed/spotlights/architecture.
Cornell partners with industry on new real-time design tool | Project Spotlight | Unreal Engine
Cornell partners with industry on new real-time design tool | Project Spotlight | Unreal Engine
Πριν 4 μήνες
Cornell University is working with Kohn Pedersen Fox, FXCollaborative, Esri, and Epic Games to develop a new collaborative real-time design solution that is changing the way the next generation of architects and designers approaches urban design and planning.
News and Community Spotlight | February 6, 2020 | Unreal Engine
News and Community Spotlight | February 6, 2020 | Unreal Engine
Πριν 3 μήνες
NEWS Find out What’s Next at GDC 2020! www.unrealengine.com/blog/find-out-what-s-next-at-gdc-2020 Featured free Marketplace content - February 2020 www.unrealengine.com/blog/featured-free-marketplace-content---february-2020 An early look at next-generation real-time hair and fur www.unrealengine.com/tech-blog/an-early-look-at-next-generation-real-time-hair-and-fur Build: for Automotive 2020 www.unrealengine.com/events/build-for-automotive-2020 Solo-developed Polter Pals uses sharp level design to craft a hauntingly-memorable puzzle game www.unrealengine.com/developer-interviews/solo-developed-polter-pals-uses-sharp-level-design-to-craft-a-hauntingly-memorable-puzzle-game
Blender to Unreal tools, Part 1 | Live from HQ | Inside Unreal
Blender to Unreal tools, Part 1 | Live from HQ | Inside Unreal
Πριν 3 μήνες
Blender is getting more powerful by the day, and to improve the Blender to Unreal Engine workflow we're developing a "Send to Unreal" add-on for Blender. Epic's Kaye Vassey and James Baber are the developers behind this tool, and they'll be joining us for this episode of Inside Unreal to demonstrate this new workflow. This will be the first in a series of Blender-related streams in 2020, so make sure you tune in this Thursday, and keep an eye out on our forums for more in the near future! Announcement: forums.unrealengine.com/unreal-engine/events/1715661 Transcript epicgames.box.com/s/74ijgkpobr62bca92f995dg5uhbttz4y
BMW | Build: Munich ’19 for Automotive | Unreal Engine
BMW | Build: Munich ’19 for Automotive | Unreal Engine
Πριν 3 μήνες
In this presentation from Build: Munich ’19 for Automotive, BMW showcases EVE, an UnrealEngine-powered dealership experience for both VR and large screen that has been pushed out to thousands of dealers. To find out more about the latest real-time automotive projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/automotive%20&%20transportation.
Epic Games: Apollo 11 Mission AR
Epic Games: Apollo 11 Mission AR
Πριν 3 μήνες
In this presentation from Build: Munich ’19 for Automotive, Francois Antoine and Wyatt Savarese of the Epic Games Advanced Projects team provide an insight into “Apollo 11 Mission AR,” a UE4-powered Microsoft HoloLens 2 demo that uses Holographic Remoting to bring high-end PC graphics to mixed reality, displaying holograms of immense detail. To find out more about the latest real-time automotive projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/automotive%20&%20transportation.
Nissan | Build: Munich ’19 for Automotive | Unreal Engine
Nissan | Build: Munich ’19 for Automotive | Unreal Engine
Πριν 3 μήνες
In this presentation from Build: Munich ’19 for Automotive, Untold Studios explains how it used real-time rendering to power a pioneering workflow for TV advertising in Nissan’s ident films for the ICC Cricket World Cup. To find out more about the latest real-time automotive projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/automotive%20&%20transportation.
Audi | Build: Munich ’19 for Automotive | Unreal Engine
Audi | Build: Munich ’19 for Automotive | Unreal Engine
Πριν 3 μήνες
In this presentation from Build: Munich ’19 for Automotive, Audi reveals how it is putting real-time workflows such as Pixel Streaming and agile global updates to its dealerships’ digital showrooms at the heart of its plans for the future at the heart of its plans for the future. To find out more about the latest real-time automotive projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/automotive%20&%20transportation.
McLaren | Build: Munich ’19 for Automotive | Unreal Engine
McLaren | Build: Munich ’19 for Automotive | Unreal Engine
Πριν 3 μήνες
In this presentation from Build: Munich ’19 for Automotive, McLaren provides a look at the evolution of its configurators and explains how the company has improved ROI by embracing real-time design and marketing pipelines. To find out more about the latest real-time automotive projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/automotive%20&%20transportation.
Daimler Protics | Build: Munich ’19 for Automotive | Unreal Engine
Daimler Protics | Build: Munich ’19 for Automotive | Unreal Engine
Πριν 3 μήνες
In this presentation from Build: Munich ’19 for Automotive, Daimler showcases its multiplayer real-time platform for engineers that enables them to perform design reviews at full scale in a fully immersive environment. To find out more about the latest real-time automotive projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/automotive%20&%20transportation.
Mercedes | Build: Munich ’19 for Automotive | Unreal Engine
Mercedes | Build: Munich ’19 for Automotive | Unreal Engine
Πριν 3 μήνες
In this presentation from Build: Munich ’19 for Automotive, Mercedes showcases an experimental project aimed at marrying the sensation of being in a moving vehicle with engaging visuals provided via a VR headset. To find out more about the latest real-time automotive projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/automotive%20&%20transportation
Optimizing for ray-traced scenes | Build: Munich ’19 for Automotive | Unreal Engine
Optimizing for ray-traced scenes | Build: Munich ’19 for Automotive | Unreal Engine
Πριν 4 μήνες
In this presentation from Build: Munich ’19 for Automotive, Epic Games’ Florian Dirmhirn gives some tips on optimizing your hardware setup for ray-traced automotive visualizations. To find out more about the latest real-time automotive projects being created in Unreal Engine, visit: www.unrealengine.com/en-US/feed/spotlights/automotive%20&%20transportation
News and Community Spotlight | January 30, 2020 | Unreal Engine
News and Community Spotlight | January 30, 2020 | Unreal Engine
Πριν 3 μήνες
NEWS 4.24.2 Hotfix forums.unrealengine.com/unreal-engine/events/1706053 Website Update www.unrealengine.com Featured free Marketplace content www.unrealengine.com/uesc COMMUNITY SPOTLIGHT Project Grove www.kickstarter.com/projects/antlerstudios/project-grove Modern Warm Flat forums.unrealengine.com/community/released-projects/1711705 Effie store.steampowered.com/app/975950/Effie/
Gearbox Software on Borderlands 3 | Live from HQ | Inside Unreal
Gearbox Software on Borderlands 3 | Live from HQ | Inside Unreal
Πριν 4 μήνες
Behind the mayhem of Borderlands 3: Join Gearbox Software live at Epic HQ and take a deep dive into the tech behind the third entry in the explosive series. Lead Technical Artist, Ryan Smith, will cover Gearbox's custom Time of Day editor, as well as several of the Blueprints and Materials that were used to create the vibrant world of Borderlands 3. We're also fortunate to have Managing Director of Design Brian Thomas joining us. He will detail how Blueprint and Data Assets were used to build the Wanted Poster mission givers, how the mission system was prototyped using Blueprints, and how Bluetilities was used to identify and fix map errors. Don't miss it! Announcement: forums.unrealengine.com/unreal-engine/events/1706053 Transcript epicgames.box.com/s/cdpi8k1f30ybmik0hazy08kbkvm1f34n NEWS 4.24.2 Hotfix forums.unrealengine.com/unreal-engine/events/1706053 Website Update www.unrealengine.com Featured free Marketplace content www.unrealengine.com/uesc COMMUNITY SPOTLIGHT Project Grove www.kickstarter.com/projects/antlerstudios/project-grove Modern Warm Flat forums.unrealengine.com/community/released-projects/1711705 Effie store.steampowered.com/app/975950/Effie/
News and Community Spotlight | January 23, 2020 | Unreal Engine
News and Community Spotlight | January 23, 2020 | Unreal Engine
Πριν 4 μήνες
NEWS Updates to mobile rendering support in Unreal Engine 4.24 and 4.25 www.unrealengine.com/tech-blog/updates-to-mobile-rendering-support-in-unreal-engine-4-24-and-4-25 Negative Atmosphere aims to be the next great interstellar horror game www.unrealengine.com/developer-interviews/negative-atmosphere-aims-to-be-the-next-great-interstellar-horror-game Halon Entertainment puts real-time tools at the heart of its business www.unrealengine.com/spotlights/halon-entertainment-puts-real-time-tools-at-the-heart-of-its-business COMMUNITY SPOTLIGHT Homewrecker Generation Tool www.artstation.com/artwork/GXylkd Digital Human forums.unrealengine.com/community/released-projects/1706149 Robin Schulz feat. Alida - In Your Eyes (Official Music Video) grmind.info/binteo/paiAm3jYlqJmpXs.html
Ray-traced Archviz Sample | Live from HQ | Inside Unreal
Ray-traced Archviz Sample | Live from HQ | Inside Unreal
Πριν 4 μήνες
You’ve probably already seen the level of photorealism that’s possible for archviz imagery and experiences using Unreal Engine, but perhaps you’re not sure exactly how to go about recreating these effects, and optimizing them for real time. On this week's livestream the lead designer for the Archviz Sample project, Pasquale Scionti, is joining us to discuss how he achieved the scene's lovely mood and ambiance. He'll also share tips and tricks from his other ray-traced projects. Announcement Post forums.unrealengine.com/unreal-engine/events/1705702 Transcript epicgames.box.com/s/8i4whcf408p0a28ha4dzvzhrksk2b48p
Halon Entertainment puts real-time tools at its heart
Halon Entertainment puts real-time tools at its heart
Πριν 4 μήνες
With Unreal Engine at the center of its pipeline, Halon Entertainment has been able to expand and diversify across many different business verticals. All artists at the studio are now Unreal Engine generalists, using real-time workflows whether they’re working on cinematics for game like "Borderlands 3," previs on films like "Aquaman," or final-pixel output for commercials.
News and Community Spotlight | January 16, 2020 | Unreal Engine
News and Community Spotlight | January 16, 2020 | Unreal Engine
Πριν 4 μήνες
NEWS Discover Pixel Streaming: real-time distributed content for any device www.unrealengine.com/tech-blog/discover-pixel-streaming-real-time-distributed-content-for-any-device Former Rocksteady devs form new studio to develop indie darling Trials of Fire www.unrealengine.com/developer-interviews/former-rocksteady-devs-form-new-studio-to-develop-indie-darling-trials-of-fire Enter the Unreal Online Learning New Year’s Challenge www.unrealengine.com/blog/enter-the-unreal-online-learning-new-year-s-challenge COMMUNITY SPOTLIGHT Abandoned Farmhouse forums.unrealengine.com/community/released-projects/1702946 "Moonlight Sculptor" Promotional Video forums.unrealengine.com/community/released-projects/1707864 Interior Visualization forums.unrealengine.com/community/released-projects/1703360
Version Control Fundamentals | Live from HQ | Inside Unreal
Version Control Fundamentals | Live from HQ | Inside Unreal
Πριν 4 μήνες
At the core of any successful project lies planning, tools, and execution. To reduce risk and improve collaboration between developers, agile teams often implement Version Control systems to record changes to files over time, allowing them to easily recall specific versions at a later point. On this week's livestream, Arran Langmead will walk us through how to set up Subversion and Perforce and how to use the systems when working with Unreal Engine. Plus, we'll also discuss the hardware and software configurations that might be the best for your team. ANNOUNCEMENT forums.unrealengine.com/unreal-engine/events/1705675 TRANSCRIPT epicgames.box.com/s/yo601gz71ng424bsrfymmjdoge6oslgu NEWS Discover Pixel Streaming: real-time distributed content for any device www.unrealengine.com/tech-blog/discover-pixel-streaming-real-time-distributed-content-for-any-device Former Rocksteady devs form new studio to develop indie darling Trials of Fire www.unrealengine.com/developer-interviews/former-rocksteady-devs-form-new-studio-to-develop-indie-darling-trials-of-fire Enter the Unreal Online Learning New Year’s Challenge www.unrealengine.com/blog/enter-the-unreal-online-learning-new-year-s-challenge COMMUNITY SPOTLIGHT Abandoned Farmhouse forums.unrealengine.com/community/released-projects/1702946 "Moonlight Sculptor" Promotional Video forums.unrealengine.com/community/released-projects/1707864 Interior Visualization forums.unrealengine.com/community/released-projects/1703360
News and Community Spotlight | January 9, 2020 | Unreal Engine
News and Community Spotlight | January 9, 2020 | Unreal Engine
Πριν 4 μήνες
NEWS New Archviz Interior Rendering sample project now available! www.unrealengine.com/blog/new-archviz-interior-rendering-sample-project-now-available Epic MegaGrants reaches $13 million milestone in 2019 www.unrealengine.com/blog/epic-megagrants-reaches-13-million-milestone-in-2019 Featured free Marketplace content - January 2020 www.unrealengine.com/blog/featured-free-marketplace-content---january-2020 Capturing the reality of space using ray tracing in Deliver Us The Moon www.unrealengine.com/tech-blog/capturing-the-reality-of-space-using-ray-tracing-in-deliver-us-the-moon How Epic is integrating Niagara into Fortnite www.unrealengine.com/tech-blog/how-epic-is-integrating-niagara-into-fortnite Reach your learning goals in 2020 with Unreal Online Learning www.unrealengine.com/blog/reach-your-learning-goals-in-2020-with-unreal-online-learning COMMUNITY SPOTLIGHT Mythic Ocean store.steampowered.com/app/814360/Mythic_Ocean/ Snow Leopard Fur forums.unrealengine.com/community/released-projects/1705381 Blink: Rogues store.steampowered.com/app/739100/Blink_Rogues/
4.24 Editor Improvements | Live from HQ | Inside Unreal
4.24 Editor Improvements | Live from HQ | Inside Unreal
Πριν 4 μήνες
Kicking off the first livestream of the decade, we'll dive into new features and editor improvements in 4.24. Gain valuable information from Technical Writer Tim Hobson, who will show off the Variant Manager, In-Editor UV improvements, new Simplified Sun & Sky Actor, and more! ANNOUNCEMENT forums.unrealengine.com/unreal-engine/events/1705187 TRANSCRIPT epicgames.box.com/s/ifq6djulwwrh7fe39rloernpyt6srwr5 NEWS New Archviz Interior Rendering sample project now available! www.unrealengine.com/blog/new-archviz-interior-rendering-sample-project-now-available Epic MegaGrants reaches $13 million milestone in 2019 www.unrealengine.com/blog/epic-megagrants-reaches-13-million-milestone-in-2019 Featured free Marketplace content - January 2020 www.unrealengine.com/blog/featured-free-marketplace-content---january-2020 Capturing the reality of space using ray tracing in Deliver Us The Moon www.unrealengine.com/tech-blog/capturing-the-reality-of-space-using-ray-tracing-in-deliver-us-the-moon How Epic is integrating Niagara into Fortnite www.unrealengine.com/tech-blog/how-epic-is-integrating-niagara-into-fortnite Reach your learning goals in 2020 with Unreal Online Learning www.unrealengine.com/blog/reach-your-learning-goals-in-2020-with-unreal-online-learning COMMUNITY SPOTLIGHT Mythic Ocean store.steampowered.com/app/814360/Mythic_Ocean/ Snow Leopard Fur forums.unrealengine.com/community/released-projects/1705381 Blink: Rogues store.steampowered.com/app/739100/Blink_Rogues/
Datasmith | Feature Highlight | Unreal Engine
Datasmith | Feature Highlight | Unreal Engine
Πριν 4 μήνες
Previously restricted to the Unreal Studio beta program, all Unreal Engine users now have access to Datasmith. This provides support for importing 3D assets from a wide range of DCC, CAD, and BIM packages and formats, including 3ds Max, Cinema 4D, SketchUp Pro, Rhino, Revit, Solidworks, Catia, IFC, and many more. Nondestructive reimporting lets you continue to iterate in your source package without losing downstream changes you’ve made in Unreal Engine. In addition to Windows, Datasmith is now available for the first time for selected formats on macOS and Linux. Find out more at www.unrealengine.com/features
Point Clouds | Feature Highlight | Unreal Engine
Point Clouds | Feature Highlight | Unreal Engine
Πριν 4 μήνες
Unreal Engine now has the ability to load and display laser scanned point cloud data. Furthermore, Point Clouds can also be edited to occlude or delete points for quick cleaning and display of data. This enables users to interact with Point Clouds independently or in conjunction with 3D models in Unreal Engine. Find out more about the LiDAR Point Cloud plugin - UE4 Marketplace: www.unrealengine.com/marketplace/en-US/product/lidar-point-cloud LiDAR Point Cloud Sample - UE4 Marketplace: www.unrealengine.com/marketplace/en-US/product/lidar-point-cloud-sample
Beautiful Pixels - Unreal Community | January 2020 | Unreal Engine
Beautiful Pixels - Unreal Community | January 2020 | Unreal Engine
Πριν 5 μήνες
Join us in celebrating amazing community projects built in UE4! From one person teams to large studios, Unreal Engine is helping developers across the world realize their projects on Mobile, VR, AR, PC, and Console. Are you working on an Unreal project? Tag us with @UnrealEngine or use #UE4 on Twitter or Instagram to show us what you are developing!
Awesome Games Coming in 2020 and Beyond | Unreal Engine
Awesome Games Coming in 2020 and Beyond | Unreal Engine
Πριν 5 μήνες
With dozens of Unreal Engine-powered games set to launch, 2020 is primed to be a big year for UE developers across the world. Take a look at some of the awesome upcoming UE-powered titles for 2020 and beyond! For more, please visit www.unrealengine.com/blog/awesome-games-coming-in-2020-and-beyond
Inside Unreal | Unreal Engine
Inside Unreal | Unreal Engine
Πριν 5 μήνες
A brand new intro for Inside Unreal, the weekly Unreal Engine livestream that takes place every Thursday, at 2 PM EST. Graphics created by award-winning studio Evil Eye Pictures. Sound design by Epic Games audio team. The intro was created in real time and entirely powered by Unreal Engine. Founded in 2004 after contributing award-winning visuals to the Matrix films, Evil Eye Pictures produced imagery for the visual effects industry for 14 years.
Holiday Yule Log | Unreal Engine
Holiday Yule Log | Unreal Engine
Πριν 5 μήνες
From our Unreal family to yours, we wish yule all happy holidays!
News and Community Spotlight | December 19, 2019 | Unreal Engine
News and Community Spotlight | December 19, 2019 | Unreal Engine
Πριν 5 μήνες
4.24.1 Hotfix forums.unrealengine.com/unreal-engine/announcements-and-releases/1699773 Senua's Saga: Hellblade II highlights a long list of Unreal Engine titles at The Game Awards 2019 www.unrealengine.com/blog/senua-s-saga-hellblade-ii-highlights-long-list-of-unreal-engine-titles-at-the-game-awards-2019 Survios shares valuable VR tips through the development of Westworld Awakening www.unrealengine.com/developer-interviews/survios-shares-valuable-vr-tips-through-the-development-of-westworld-awakening Interactive VR training improves construction site safety and ROI www.unrealengine.com/spotlights/interactive-vr-training-improves-construction-site-safety-and-roi Nissan’s real-time rendered ads hint at the future of TV advertising www.unrealengine.com/spotlights/nissan-s-real-time-rendered-ads-hint-at-the-future-of-tv-advertising COMMUNITY SPOTLIGHT Tribes Of Midgard store.steampowered.com/app/858820/Tribes_of_Midgard/ Magic Shrine forums.unrealengine.com/community/released-projects/1696821 Greg and the Greg Evil dwunkypengy.itch.io/greg-the-great-evil
Unreal Academy London 2019 Keynote Day 3 | Unreal Academy London 2019 | Unreal Engine
Unreal Academy London 2019 Keynote Day 3 | Unreal Academy London 2019 | Unreal Engine
Πριν 5 μήνες
John Murphy, Creative Director, Motion is the lead on branding, visual graphics and graphical innovation at BBC Sport. In his keynote, "Match of the Day Goes Virtual" he shares insights into why BBC Sport decided to move to a virtual environment for it’s flagship football programme.
Unreal Academy London 2019 Keynote Day 2 | Unreal Academy London 2019 | Unreal Engine
Unreal Academy London 2019 Keynote Day 2 | Unreal Academy London 2019 | Unreal Engine
Πριν 5 μήνες
Join Tom Box of Bluezoo Animation Studio for his day 2 keynote on "Real-time rendering? The future is real-time production."Emma Fowler and Samantha Anderson of SHoP Architects will also present "Mixed Realities: Visual Representation in Architecture."
Unreal Academy London 2019 Keynote Day 1 | Unreal Academy London 2019 | Unreal Engine
Unreal Academy London 2019 Keynote Day 1 | Unreal Academy London 2019 | Unreal Engine
Πριν 5 μήνες
Join Simon Jones and Marc Petit of Epic Games for the Unreal Academy welcome keynote, where attendees will hear the latest on Unreal Engine news and announcements. Mohen Leo of ILMxLAB will also take the stage to present "Designing Memories - The Power of Immersive Technology."
chronoss chiron
chronoss chiron - Πριν 16 ώρες
im using 424.3 i see a beta 1.0 can this work in it?
Dennis Haupt
Dennis Haupt - Πριν 16 ώρες
is this using raytracing or don't we need that anymore?
Mike Asterios
Mike Asterios - Πριν 16 ώρες
Crunch :(
송주연
송주연 - Πριν 16 ώρες
What is Niagara?
EasyYt! Tutorials, Games, Reviews
EasyYt! Tutorials, Games, Reviews - Πριν 16 ώρες
Do it work on android too?
Enes Özdemir TV
Enes Özdemir TV - Πριν 16 ώρες
good
Enes Özdemir TV
Enes Özdemir TV - Πριν 16 ώρες
Nice
Noxiosus
Noxiosus - Πριν 16 ώρες
Jesus Christ talk about a punch in the gut using a Paragon character...
Max Playmaxx
Max Playmaxx - Πριν 16 ώρες
Please make more tutorials like this.
Iskandar III
Iskandar III - Πριν 17 ώρες
Remember... "It just works"
Bossk
Bossk - Πριν 17 ώρες
Can you have multiple objects casting Rayleigh scattering?
Hasan DEMİR
Hasan DEMİR - Πριν 17 ώρες
I have unreal engine curiosity I would be grateful if you put Turkish subtitles. respects.
vivek tyagi
vivek tyagi - Πριν 17 ώρες
How many years will it take a newbie to get to that level of drilling down the maze and returning back up to breathe. Quiet a system there. I wish it had a magic wand to manipulate it. I wrote it at timeline indication 20.32 another 8.minutes 21 seconds to go. Diving back in. Off with the pause. Just finished watching. Starting with basics is what is needed. Where can I start with that ? Many Thanks.
fresh maker
fresh maker - Πριν 17 ώρες
It's that easy.
Ben Free
Ben Free - Πριν 17 ώρες
Hmmmm, delicious 🍰
Chronno
Chronno - Πριν 17 ώρες
Excellent tutorial. I really hope they are working on a master Niagara class that we can take as an online course :)
vblackrender.
vblackrender. - Πριν 17 ώρες
I never thought, that this audio technology could make such a big difference, but wow, now I understand! This is a big thing!
Unwired Project
Unwired Project - Πριν 17 ώρες
AWESOME tutorial. Please tell me that you have some kind of course or guide to work with Niagara, i would absolutely love to watch everything you create. Honestly, Niagara lacks of this kind of thing and i'm eager to know how to play with it
iamisandisnt
iamisandisnt - Πριν 17 ώρες
Awesometastic. Raise your hand if you're finally starting to understand Niagara!
Cpt.Trips
Cpt.Trips - Πριν 17 ώρες
Will Chaos have easy to use events to integrate more advanced collision sounds such as rolling and sliding?
Jim Newton
Jim Newton - Πριν 17 ώρες
Awesome stuff!! phew.. gotta learn all these nodes.
Dave H
Dave H - Πριν 18 ώρες
I lovvve that water!!! wish I could have that water in my game! my water looks like crap! :(
Dave H
Dave H - Πριν 18 ώρες
the 2 guys were rendered and animated in unreal engine lol :P
Juan P. Hernández
Juan P. Hernández - Πριν 18 ώρες
Amazing tutorial!!! Keep it up like this. :D
Jaromír Adámek
Jaromír Adámek - Πριν 18 ώρες
Whats the accent of the right man, I cant understant him single word! Its worster, than the india or china accent.
DeeOdzta
DeeOdzta - Πριν 18 ώρες
Awesome thanks Chris hope you do more of these, a Niagra concepts series maybe!
Seyit Bayar
Seyit Bayar - Πριν 18 ώρες
Nooooooooooo parangon
Anxious Dreams
Anxious Dreams - Πριν 18 ώρες
Imagine these kind of graphics in all games running 200 fps. I hope that becomes reality in the future. But you can definitely see the stuttering image when the camera moves which sucks. Can't stand 30 fps anymore. 🤮😅
Andrew Biggam
Andrew Biggam - Πριν 18 ώρες
literally only clicked this because of crunch
JT Kingzly
JT Kingzly - Πριν 18 ώρες
Damn.. didnt think I would see crunch again. RIP PARAGON
Milagro
Milagro - Πριν 18 ώρες
Thanks
Taylor McCrackwitch
Taylor McCrackwitch - Πριν 18 ώρες
For anyone else that was headbutting the screen. aside from having to add drive.google.com/uc?export=download&id= for the google drive stuff. you also have to name the Param2d in the texture RT or the same as you did in the event graph of the blue print.
Andres
Andres - Πριν 19 ώρες
Español
Bloodyshinta1
Bloodyshinta1 - Πριν 19 ώρες
Paragon was tite
Dalton Williams
Dalton Williams - Πριν 19 ώρες
So when are we getting proper sound for above and below?
Dark Energy
Dark Energy - Πριν 19 ώρες
PLEASE DO MORE THANKS ♥
polyguy 3
polyguy 3 - Πριν 19 ώρες
this is unreal
Krispycush
Krispycush - Πριν 19 ώρες
aplausos weon aplausos !!!!
Asier
Asier - Πριν 19 ώρες
If this is what you get with PS5, what can IBM get with their supercomputers ?
Tobias Schneider
Tobias Schneider - Πριν 19 ώρες
Does anyone know where to find more good Niagara tutorials?
Tobias Schneider
Tobias Schneider - Πριν 19 ώρες
Please Epic, more tutorials like this. It is so hard to find Niagara tutorials online!
LANRECG
LANRECG - Πριν 19 ώρες
Virtual Reality and unreal engine = class
Yazan Saoud
Yazan Saoud - Πριν 19 ώρες
Its my first time seeing a USEFUL tutorial from the official UE4 that isn’t 2 hours long
LANRECG
LANRECG - Πριν 19 ώρες
Class
KG88 music
KG88 music - Πριν 20 ώρες
imagine VR ou wee
Badr Ballish
Badr Ballish - Πριν 20 ώρες
Love it man, thank you very much.
Hiro yuki
Hiro yuki - Πριν 20 ώρες
2758 : We have fully scan the universe and your mom.
Daniel G.
Daniel G. - Πριν 20 ώρες
We want paragon back!
Pete Zah
Pete Zah - Πριν 20 ώρες
I thought this was fallout 4's automatron dlc judging by the thumbnail
Backroad Junkie
Backroad Junkie - Πριν 20 ώρες
Episode 104 of the Disney Gallery (Technology) on Disney+ shows this in action. They call it the Volume, Absolutely ground breaking. 75 feet in diameter with video walls around 270 degrees, 20 feet tall... Amazing stuff...
Coen Naninck
Coen Naninck - Πριν 20 ώρες
Your voice is incredibly relaxing! I can just listen to this and doze off... 🤗
vertigomaniac
vertigomaniac - Πριν 20 ώρες
Glad to see my boy Crunch helping the community after his untimely demise
kroks06
kroks06 - Πριν 20 ώρες
It must be a lot of work to create all the details of this map, no way real games will be like this.
Luke Canniff
Luke Canniff - Πριν 20 ώρες
This is excellent in pace, length and content. This sort of format is extremely useful to me and I'd bet other learning devs too
gbacl
gbacl - Πριν 20 ώρες
This was really good. The effect looks amazing
RandomLiquidSnake
RandomLiquidSnake - Πριν 20 ώρες
So this is the Epic Games office...
GLYCE Music
GLYCE Music - Πριν 20 ώρες
So this is where all the Fortnite money went.
Rajat Kumar
Rajat Kumar - Πριν 21 ώρα
we need more like this on Niagara..
Nightmare Foxy Plush
Nightmare Foxy Plush - Πριν 21 ώρα
I want this to be used in the new pikmen game
Sandeep M
Sandeep M - Πριν 21 ώρα
Need more tutorials like that instead of Stupid 1hr talk where you dont teach anything.
Min Chit
Min Chit - Πριν 21 ώρα
Is there anyone who learn UE 4 for the first time?
justaname onyourscreen
justaname onyourscreen - Πριν 21 ώρα
Sad dayz... can't sign into my Epic games act...Passwerd doesn't work...and when I try to request another it says something about being invalid because of double request...oh well it was fun while it lasted...
Identifiant
Identifiant - Πριν 21 ώρα
Bring Paragon back instead of using it for technical demos ..
xxerbexx
xxerbexx - Πριν 21 ώρα
i really wonder why i have to use this around the corner node system now to creat my particles instead of nodes like in ever other ue4 part. and done come to me with "easier for designer" i am a designer and i think just randomly slapping in something that visually works pretty different is a hilariously stupid idea. im aware i can just use nodes, but that is then in so many different bp´s or whatever its even worse. rather useing some nodes, in a window, without leaving that window.
OyBoY'
OyBoY' - Πριν 21 ώρα
Paragon :'(
ok
ok - Πριν 21 ώρα
2:16 GORE.
Dima Ferox
Dima Ferox - Πριν 21 ώρα
I like Chris tutorials >3 thanks
Josh Kitney
Josh Kitney - Πριν 21 ώρα
You had me at "Hello." Well done, really good vid. Nice and clear and well paced.
Cain GodTier
Cain GodTier - Πριν 21 ώρα
Just when I thought I was getting a hang of UE4 ! This engine is as deep as the ocean!! This effect is very dope by the way! May try to remake it later. Does anyone know of any other good resources to learn the basics of niagra?
CGHOW
CGHOW - Πριν 21 ώρα
Stunning effect.. Gonna try this one
flynsxcool
flynsxcool - Πριν 21 ώρα
мега круто
Sam Walsh1
Sam Walsh1 - Πριν 21 ώρα
Booorrrrinng
flynsxcool
flynsxcool - Πριν 21 ώρα
офигенно
Tejmur Šihmamedov
Tejmur Šihmamedov - Πριν 21 ώρα
Either bring back Paragon, or stop using those models.
HaloBaller9813
HaloBaller9813 - Πριν 21 ώρα
is there a way for the particles to only appear when the character is touching the bars instead of every wall? Like is it possible for the particle system to react to objects of a certain layer or type only?
Jared Lind
Jared Lind - Πριν 21 ώρα
Gosh, I miss Paragon!
Evgeny Yurichev
Evgeny Yurichev - Πριν 21 ώρα
ouch... I remember Paragon)... So sad project closed
Chrys Gaman
Chrys Gaman - Πριν 21 ώρα
Thank you for covers the fundamentals of Niagara. Can you make tutorials about chaos destruction please ? Thank you.
Quirky Science
Quirky Science - Πριν 21 ώρα
If you saw a 400 year old plastic model somewhere, give me a call, please
Marty's random art
Marty's random art - Πριν 21 ώρα
Will be cool in the new Unreal Tournament
Ryu's G Play
Ryu's G Play - Πριν 21 ώρα
Looks amazing but so did the anthem trailer I won't be tricked twice I'll wait for the reviews this time lol.
David R. B.
David R. B. - Πριν 21 ώρα
More Niagra effects from start to finish are greatly appreciated! Been wanting to make the switch to Niagra but it feels so under-documented and lacking in solid foundational tutorials as of now.
Sean Lake
Sean Lake - Πριν 21 ώρα
MATT! Dude, good to hear your voice!
Marcelo Tezza
Marcelo Tezza - Πριν 21 ώρα
Evangelist? Strange...
TuncaySonmez
TuncaySonmez - Πριν 22 ώρες
Chris Murphy is the best UE4 evangelist. He always makes to the point fast paced tutorials.
Wawa Jey
Wawa Jey - Πριν 22 ώρες
Very Nice!
Nestor de Ogueta
Nestor de Ogueta - Πριν 22 ώρες
Crunch!!! Bring back Paragon Epic please
chronoss chiron
chronoss chiron - Πριν 22 ώρες
and im using crunch in a lil fun this is UBER fun stuff and experimenting you get lots a fun stuff makign a galaxy then using a hologram you turn it into a neat effect on top of it etc the fun is real
Ty_ teynium
Ty_ teynium - Πριν 22 ώρες
Please do more tutorials!
Michael Bahena
Michael Bahena - Πριν 22 ώρες
hey chris! hope you do more, you a great resource. Loved the one you did a while back
DeathIsAGift
DeathIsAGift - Πριν 22 ώρες
Where are the falls ?
Sitanoni
Sitanoni - Πριν 22 ώρες
I miss Paragon :(
julian rosales ivanosky
julian rosales ivanosky - Πριν 22 ώρες
YOOOOO
Navhkrin
Navhkrin - Πριν 22 ώρες
More videos like this please! 30 min explanations done by experts, much better than 1.5 hour long talks
gursimran singh
gursimran singh - Πριν 22 ώρες
What about making clouds in Niagara
Vasudev Singh
Vasudev Singh - Πριν 22 ώρες
Niagara tuts.. Finally..
RFXcube Studio
RFXcube Studio - Πριν 22 ώρες
wowww.. its amazing!:D
Cojocaru Ernest
Cojocaru Ernest - Πριν 22 ώρες
If this is real then what you one can create is Limited only by one own Imagination
Free Super Games
Free Super Games - Πριν 22 ώρες
Why are you uploading the same video everyday ?
Funny Videos - Funny Out Loud
Funny Videos - Funny Out Loud - Πριν 22 ώρες
0:06 wow look at that quality of render, this character model is indistinguishable from the real one! (wondering how many triangles are there on his face)